Seja Bem Vindo

Para poder utilizar todos os atributos deste fórum, será necessário que você crie uma conta de uruário.

O cadastro é gratuito e leva pouco tempo para ser preenchido.
Durante o cadastro, será requerida uma conta de e-mail válida. Isto é importante porque se você perder sua senha você poderá só recuperá-la através de seu e-mail .

Seja Bem Vindo

Para poder utilizar todos os atributos deste fórum, será necessário que você crie uma conta de uruário.

O cadastro é gratuito e leva pouco tempo para ser preenchido.
Durante o cadastro, será requerida uma conta de e-mail válida. Isto é importante porque se você perder sua senha você poderá só recuperá-la através de seu e-mail .
Seja Bem Vindo

Aqui você encontra cheats para seu jogo online '-'


    [Soucer Codigo] Combat arms Logger Endereços

    bremersonbr
    bremersonbr
    Member
    Member


    Mensagens : 20
    Pontos : 70
    Data de inscrição : 29/01/2014

    [Soucer Codigo] Combat arms Logger Endereços Empty [Soucer Codigo] Combat arms Logger Endereços

    Mensagem por bremersonbr Sáb Fev 01, 2014 11:51 am

    Execute o C++

    Clique em File >> New >> Project em name digite qualquer nome para seu logger depois clique em OK
    depois clique em Next em aplication settings maque a opição DLL e Empty Project de ok

    Depois disso clique com o Botão direito do mause em Header Files e adicione Inc.h e sigs.h
    Em soucer Files adicione Main.cpp


    Em Inc.h adicione o seguinte codigo:
    Código:
    Código:
    //////////////////////////////////////////////////////////////////////////
    //                                                      //
    //            Combat Arms Address Logger Version 2.0penSource         //
    //                        25-04-2013                        //
    //               Created By Renildo Marcio, USSR´s, Infinity         //               
    //                      Noob, Gellin, We11ingtow, srDIEGO               //                             
    //                                                      //
    //               Credits - Msdn,   Microsoft, Google               //
    //                     www.uc-forum.com,                     //
    //                     www.delta-h.net                               //
    //                          www.forum.infinitycheats.com.br             //
    //                                                       //
    //////////////////////////////////////////////////////////////////////////

    #ifndef _FUNCTIONS_H_
    #define _FUNCTIONS_H_

    #pragma once

    #include <Windows.h>
    #include <iostream>
    #include <string>
    #include <sstream>
    #include <fstream>
    #include <time.h>

    #define VC_EXTRALEAN
    #define WIN32_LEAN_AND_MEAN

    #pragma warning( disable: 4996 )

    using namespace std;
    ofstream ofile;

    #define LOG_FILE "C:\\srDIEGO_LOG.txt"

    bool IsGameReadyToBeHooked( void )
    {
       if( GetModuleHandle( "Engine.exe"   ) != NULL
        && GetModuleHandle( "CShell.dll"   ) != NULL
        && GetModuleHandle( "Clientfx.fxd" ) != NULL )
          return true;

       return false;
    }

    void __cdecl add_log( const char *fmt, ... )
    {
       ofile.open( LOG_FILE, ios::app );

       va_list va_alist;
       char logbuf[256] = {0};

       va_start( va_alist, fmt );
       vsnprintf( logbuf + strlen(logbuf), sizeof(logbuf) - strlen(logbuf), fmt, va_alist );
       va_end( va_alist );

       ofile << logbuf << endl;

       ofile.close();
    }

    DWORD GetSizeofCode( const char* szModuleName )
    {
       HMODULE hModule = GetModuleHandle( szModuleName );

       if ( !hModule )
           return NULL;

       PIMAGE_DOS_HEADER pDosHeader = PIMAGE_DOS_HEADER( hModule );

       if( !pDosHeader )
          return NULL;

       PIMAGE_NT_HEADERS pNTHeader = PIMAGE_NT_HEADERS( (LONG)hModule + pDosHeader->e_lfanew );

       if( !pNTHeader )
          return NULL;

       PIMAGE_OPTIONAL_HEADER pOptionalHeader = &pNTHeader->OptionalHeader;

       if( !pOptionalHeader )
          return NULL;

       return pOptionalHeader->SizeOfCode;
    }

    DWORD OffsetToCode( const char* szModuleName )
    {
       HMODULE hModule = GetModuleHandle( szModuleName );

       if ( !hModule )
          return NULL;

       PIMAGE_DOS_HEADER pDosHeader = PIMAGE_DOS_HEADER( hModule );

       if( !pDosHeader )
          return NULL;

       PIMAGE_NT_HEADERS pNTHeader = PIMAGE_NT_HEADERS( (LONG)hModule + pDosHeader->e_lfanew );

       if( !pNTHeader )
          return NULL;

       PIMAGE_OPTIONAL_HEADER pOptionalHeader = &pNTHeader->OptionalHeader;

       if( !pOptionalHeader )
          return NULL;

       return pOptionalHeader->BaseOfCode;
    }

    DWORD FindPattern( DWORD dwStart, DWORD dwLen, BYTE* pszPatt, char pszMask[] )
    {
       unsigned int i = NULL;
       int iLen = strlen( pszMask ) - 1;

       for( DWORD dwRet = dwStart; dwRet < dwStart + dwLen; dwRet++ )
       {
          if( *(BYTE*)dwRet == pszPatt[i] || pszMask[i] == '?' )
          {
             if( pszMask[i+1] == '\0' )
                return( dwRet - iLen );
             i++;
          }
          else
             i = NULL;
       }
       return NULL;
    }

    #endif

    Em Sigs.h adicione isso:
    Código:
    Código:
    //////////////////////////////////////////////////////////////////////////
    //                                                      //
    //            Combat Arms Address Logger Version 2.0penSource         //
    //                        25-04-2013                        //
    //               Created By Renildo Marcio, USSR´s, Infinity         //               
    //                      Noob, Gellin, We11ingtow, srDIEGO               //                             
    //                                                      //
    //               Credits - Msdn,   Microsoft, Google               //
    //                     www.uc-forum.com,                     //
    //                     www.delta-h.net                               //
    //                          www.forum.infinitycheats.com.br             //
    //                                                       //
    //////////////////////////////////////////////////////////////////////////

    #ifndef _SIGS_
    #define _SIGS_

    #pragma once

    #define PATT_MTBWC           "\x68\x00\x00\x00\x00\x2B\xC2\x8D\x8C\x24\x00\x00\x00\x00\x51\x40\x50\x8D\x54\x24\x00\x52\x55\x55"
    #define MASK_MTBWC           "x????xxxxx????xxxxxx?xx"

    #define
     PATT_LTCLIENT       
    "\x8B\x0D\x00\x00\x00\x00\xD9\x54\x24\x00\x53\xD9\x54\x24\x00\x8D\x5C\x24\x00\xD9\x5C\x24\x00\x53\xD9\xE8\x50"
    #define MASK_LTCLIENT         "xx????xxx?xxxx?xxx?xxx?xxx"

    #define
     PATT_LOCALPTR       
    "\x8B\x0D\x00\x00\x00\x00\x0F\xB7\x96\x00\x00\x00\x00\x8B\x1\x8B\x80\x00\x00\x00\x00\x52\xFF\xD0\x85\xC0"
    #define MASK_LOCALPTR        "xx????xxx????xxxx????xxxx"

    #define
     PATT_BUILDFONT       
    "\x8B\x44\x24\x00\x56\x8B\xF1\x8B\x4C\x24\x00\x8B\x16\x8B\x92\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x8B\x44\x24\x00\x50\x51\x8B\xCE\xFF\xD2\x85\xC0"
    #define MASK_BUILDFONT        "xxx?xxxxxx?xxxx????xx????xxx?xxxxxxx"

    #define
     PATT_FILLFONT       
    "\x89\x50\x00\xC2\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x6A\x00\x68\x00\x00\x00\x00\x64\xA1\x00\x00\x00\x00\x50\x51\x53\x55\x56\x57"
    #define MASK_FILLFONT        "xx?x??xxxxxxxxxxxx?x????xx????xxxxx"

    #define
     PATT_FONTECX       
    "\xA1\x00\x00\x00\x00\xD9\x7C\x24\x00\xD9\x80\x00\x00\x00\x00\x8B\x4E\x00\xDC\x0D\x00\x00\x00\x00\x0F\xB7\x44\x24\x00\xD9\xC9\x8B\x11\xDC\x5\x00\x00\x00\x00\x0D\x00\x00\x00\x00\x89\x44\x24\x00\x8B\x42\x00"
    #define MASK_FONTECX        "x????xxx?xx????xx?xx????xxxx?xxxxxx????x????xxx?xx"
       
    #define
     PATT_GETFONTHAND    
    "\x8B\x44\x24\x00\x56\x8B\xF1\x8B\x8E\x00\x00\x00\x00\x2B\x8E\x00\x00\x00\x00\xC1\xF9\x00\x3B\xC1\x72\x00\x80\x7C\x24\x00\x00\x74\x00\xA1\x00\x00\x00\x00\x8B\x10"
    #define MASK_GETFONTHAND     "xxx?xxxxx????xx????xx?xxx?xxx??x?x????x"

    #define
     PATT_GETCONSOLEINT    
    "\xA1\x00\x00\x00\x00\x85\xC0\x74\x00\x8B\x4C\x24\x00\x8B\x90\x00\x00\x00\x00\x51\xFF\xD2\x83\xC4\x00\x85\xC0\x74\x00"
    #define MASK_GETCONSOLEINT     "x????xxx?xxx?xx????xxxxx?xxx"

    #define
     PATT_GCS          
    "\x8B\x0D\x00\x00\x00\x00\x8B\x01\x8B\x90\x00\x00\x00\x00\xFF\xD2\x8B\xD8\x85\xDB\x0F\x84\x00\x00\x00\x00\x8B\x86\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x50\x33\xFF"
    #define MASK_GCS           "xx????xxxx????xxxxxxxx????xx????xx????xx"

    #define
     PATT_LTCOMMON       
    "\x8B\x0D\x00\x00\x00\x00\x8B\x11\x6A\x00\x6A\x00\x6A\x00\x50\x8B\x42\x00\xFF\xD0\x8B\xB6\x00\x00\x00\x00\x85\xF6\x74\x00"
     
    #define MASK_LTCOMMON        "xx????xxx?x?x?xxx?xxxx????xxx"

    #define PATT_SUPERBULLETS     "\x8B\x90\x00\x00\x00\x00\x56\xFF\xD2\x8B\xC8\xE8\x00\x00\x00\x00\x85\xC0\x5F\x0F\x94\xC0\x5E\xC3"
    #define MASK_SUPERBULLETS     "xx????xxxxxx????xxxxxxx"

    #define
     PATT_FPSOFFSET       
    "\xEB\x00\xDD\xD8\x8B\x0D\x00\x00\x00\x00\x8B\x11\x8B\x42\x00\xFF\xD0\xD9\x1D\x00\x00\x00\x00\x39\xAE\x00\x00\x00\x00\x0F\x84\x00\x00\x00\x00\x8B\x86\x00"
    #define MASK_FPSOFFSET        "x?xxxx????xxxx?xxxx????xx????xx????xx"

    #define
     PATT_REMOTEKILL1     
    "\x52\xD9\x5C\x24\x00\xD9\x40\x00\x8D\x44\x24\x00\xD9\x5C\x24\x00\x50\xD9\x44\x24\x00\xD9\x5C\x24\x00\xD9\x44\x24\x00\xD9\x5C\x24\x00\xD9\x44\x24\x00\xD9\x5C\x24\x00"
    #define MASK_REMOTEKILL1     "xxxx?xx?xxx?xxx?xxxx?xxx?xxx?xxx?xxx?xxx"

    #define
     PATT_WEAPONRANGE    
    "\x8B\x80\x00\x00\x00\x00\x89\x44\x24\x00\x8B\x82\x00\x00\x00\x00\xFF\xD0\x3B\xC3\x74\x00\xD9\x80\x00\x00\x00\x00\xDA\x4C\x24\x00\xDA\x44\x24\x00"
    #define MASK_WEAPONRANGE     "xx????xxx?xx????xxxxx?xx????xxx?xxx"

    #define PATT_RAPIDFIRE1       "\x74\x00\x8B\x06\x8B\x50\x00\x8B\xCE\xFF\xD2\x8B\xC7\x5F\x5E\xC2\x00\x00\xCC\xCC\xCC"
    #define MASK_RAPIDFIRE1        "x?xxxx?xxxxxxxxx??xx"

    #define
     PATT_RAPIDFIRE2       
    "\x80\xBE\x00\x00\x00\x00\x00\x74\x00\x8B\x86\x00\x00\x00\x00\x8B\xD\x00\x00\x00\x00\x8B\x78\x00\xE8\x00\x00\x00\x00\x85\xC0"
    #define MASK_RAPIDFIRE2        "xx?????x?xx????xx????xx?x????x"

    #define
     PATT_RAPIDFIRE3       
    "\x7E\x00\x8B\x96\x00\x00\x00\x00\x3B\x82\x00\x00\x00\x00\x7D\x00\xC6\x44\x24\x00\x00\xEB\x00\x84\xC9\x74\x00\x80\xBE\x00"
    #define MASK_RAPIDFIRE3        "x?xx????xx????x?xxx??x?xxx?xx"

    #define
     PATT_RAPIDFIRE4       
    "\x74\x00\x8B\x86\x00\x00\x00\x00\x8B\xD\x00\x00\x00\x00\x8B\x78\x00\xE8\x00\x00\x00\x00\x85\xC0\x74\x00"
    #define MASK_RAPIDFIRE4        "x?xx????xx????xx?x????xxx"

    #define PATT_RAPIDFIRE5        "\x8B\x86\x00\x00\x00\x00\x5F\x5E\x5D\x5B\x83\xC4\x00\xC2\x00\x00\x83\xFF\x00\x75\x00\x8B\xCE"
    #define MASK_RAPIDFIRE5        "xx????xxxxxx?x??xx?x?x"

    #define
     PATT_ITLTCSBASE       
    "\x68\x00\x00\x00\x00\x68\x00\x00\x00\x00\xB9\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xB9\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x6A\x00\x68\x00\x00\x00\x00\x68\x00\x00\x00\x00\xB9\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xD9\xE8\xE8\x00\x00\x00\x00\xDC\xD\x00\x00\x00\x00\xD9\x1D\x00"
     
    #define MASK_ITLTCSBASE       
    "x????x????x????x????x????x????xxxxxxxxxxxxxxxxx????x????x????x????xxxxxxxxxxxxx?x????x????x????x????x????x????xxxxxxxxxxxxxxxxxxx????xx????xx"

    #define
     PATT_FORCEFPS       
    "\x50\xE8\x00\x00\x00\x00\x83\xC4\x00\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xB9\x00\x00\x00\x00\xE9\x00\x00\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xB9\x00\x00\x00\x00\xE9\x00\x00\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xB9\x00"
     
    #define MASK_FORCEFPS        "xx????xx?xx????????xx????????xx????????xxxxxxxxxxxxxxxxx????x????xxxxxxx????x????xxxxxxx"

    #define
     PATT_D3DDEVICE       
    "\x8B\xD\x00\x00\x00\x00\x89\x4D\x00\x33\xD2\x52\x8B\x45\x00\x50\x8B\x4D\x00\x8B\x11\x8B\x45\x00\x8B\x8\x8B\x12\x51\x8B\x82\x00\x00\x00\x00\xFF\xD0\xEB\x00\x8B\xE5\x5D\xC3\xCC\xCC"
     
    #define MASK_D3DDEVICE        "xx????xx?xxxxx?xxx?xxxx?xxxxxxx????xxx?xxxxx"

    #define PATT_WORLDTOSCREEN    "\x81\xEC\x00\x00\x00\x00\x56\x8B\xF1\x8B\x8C\x24\x00\x00\x00\x00\x8B\x06\x8B\x50\x0C"
    #define MASK_WORLDTOSCREEN     "xx????xxxxxx????xxxxx"

    #define
     PATT_DRAWPRIM       
    "\x8B\x50\x00\x8B\x12\x56\x8B\x70\x00\x89\xC\x96\x8B\x48\x00\xFF\x1\x5E\x8B\x40\x00\xFF\x0\xC3\x8B\xC1\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xA1\x00"
    #define
     MASK_DRAWPRIM       
    "xx?xxxxx?xxxxx?xxxxx?xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx????xxxxxxxxxxxx"

    #define
     PATT_INTERSECT       
    "\x8B\x54\x24\x00\x8B\x0D\x00\x00\x00\x00\x8B\x01\x8B\x40\x00\x52\x8B\x54\x24\x00\x52\xFF\xD0\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x8B\x54\x24\x00\xD9\x44\x24\x00"
    #define MASK_INTERSECT        "xxx?xx????xxxx?xxxx?xxxxxxxxxxxxxxx?xxx"

    #define
     PATT_CURSORCENTER    
    "\x39\x3D\x00\x00\x00\x00\x74\x00\x57\xFF\x15\x00\x00\x00\x00\x89\x3D\x00\x00\x00\x00\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x83\xC4\x00\xE8\x00"
    #define MASK_CURSORCENTER     "xx????x?xxx????xx????x????x????xx?x"

    #define
     PATT_CONSOLEUNWRAPPED
    "\xC7\x5\x00\x00\x00\x00\x00\x00\x00\x00\xC7\x5\x00\x00\x00\x00\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x83\xC4\x00\x68\x00\x00\x00\x00\xB9\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\xCC\xCC\xCC\xCC\x8B\x44\x24\x00"
    #define MASK_CONSOLEUNWRAPPED "xx????????xx????????x????xx?x????x????x????xxxxxxxxxxxxx????x????xxxxxxxxx"

    #define
     PATT_CLIENTFX       
    "\xD9\xEE\x8B\xC1\xD9\x58\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xB0\x00\xC2\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xB8\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x8B\x44\x24\x00\xA3\x00"
    #define MASK_CLIENTFX        "xxxxxx?xxxxxxxxxx?x??xxxxxxxxxxxx????xxxxxxxxxxxxxx?x"

    #define PATT_JUMP             "\xD9\x1D\x00\x00\x00\x00\xD9\xC9\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0"
    #define MASK_JUMP             "xx????xxxx????xx????xx"

    #define
     PATT_TRACERS         
    "\xD9\x15\x00\x00\x00\x00\x89\x0D\x00\x00\x00\x00\x83\x3D\x00\x00\x00\x00\x00\x75\x21\xD9\xC1\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0C\xD9\x05\x00\x00\x00\x00\xD9\x1D\x00\x00\x00\x00\x89\x0D\x00\x00\x00\x00\x83\x3D\x00\x00\x00\x00\x00\x75\x27\xD9\xC1\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0E\xD9\x1D\x00\x00\x00\x00"
    #define MASK_TRACERS          "xx????xx????xx?????xxxxxx????xxxxxxxxx????xx????xx????xx?????xxxxxx????xxxxxxxxx????"

    #define
     PATT_FPS             
    "\xD9\x15\x00\x00\x00\x00\xD8\x15\x00\x00\x00\x00\x89\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x06\xD9\x15\x00\x00\x00\x00\x89\x1D\x00\x00\x00\x00\xD9\x97\x00\x00\x00\x00\xD9\x97\x00\x00\x00\x00"
    #define MASK_FPS              "xx????xx????xx????xxxxxxxxx????xx????xx????xx????"

    #define
     PATT_GRAVITY         
    "\xD9\x1D\x00\x00\x00\x00\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xD9\x05\x00\x00\x00\x00\xF6\xC4\x44\x7A\x06\xD9\x15\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x08\xD9\x1D\x00\x00\x00\x00"
    #define MASK_GRAVITY          "xx????xxxx????xx????xxxx????xxxxxxx????xxxx????xx????xxxxxxxxx????"

    #define PATT_PLAYERSTATUS     "\x56\x8B\xF1\xE8\x00\x00\x00\x00\xC7\x06\x00\x00\x00\x00\x89\x35\x00\x00\x00\x00\x8B\xC6\x5E\xC3"
    #define MASK_PLAYERSTATUS     "xxxx????xx????xx????xxxx"

    #define PATT_DISTANCE         "\xD9\x05\x00\x00\x00\x00\xEB\x2F\x80\x7F\x01\x00\x0F\x94\xC2\x88\x96\x93\x04\x00\x00"
    #define MASK_DISTANCE         "xx????xxxxxxxxxxxxxxx"

    #define PATT_PLAYERMGR        "\x8B\x0D\x00\x00\x00\x00\x8B\xB9\x00\x00\x00\x00\x85\xFF\x75\x0C\x5F\x5B\x33\xC0"
    #define MASK_PLAYERMGR        "xx????xx????xxxxxxxx"

    #define PATT_CLIENTEINFOMGR   "\x8B\x0D\x00\x00\x00\x00\x57\xE8\x00\x00\x00\x00\x83\xFF\x01"
    #define MASK_CLIENTEINFOMGR   "xx????xx????xxx"

    #define PATT_CAMERAUPDATE     "\x89\x4C\x24\x08\x8B\x50\x1C\x89\x54\x24\x0C\x8B\x48\x20\x89\x4C\x24\x10"
    #define MASK_CAMERAUPDATE     "xxxxxxxxxxxxxxxxxx"

    #define PATT_PLAYERBYINDEX    "\x8b\x41\x04\x85\xc0\x74\x00\x8b\x54\x24\x04\xeb\x00\x8d\x49\x00"
    #define MASK_PLAYERBYINDEX    "xxxxxx?xxxxx?xxx"

    #define PATT_PLAYERMANAGER    "\x8B\x0D\x00\x00\x00\x00\x8B\xB9\x00\x00\x00\x00\x85\xFF\x75\x0C\x5F\x5B\x33\xC0"
    #define MASK_PLAYERMANAGER    "xx????xx????xxxxxxxx"

    #define
     PATT_GAMESTATUS       
    "\x8B\x0D\x00\x00\x00\x00\x68\x00\x00\x00\x00\x89\x5C\x24\x20\x89\x5C\x24\x28\x89\x5C\x24\x30\x89\x5C\x24\x38\x88\x5C\x24\x3C\x89\x5C\x24\x64\x89\x44\x24\x40\x89\x5C\x24\x44\x89\x5C\x24\x5C\x89\x6C\x24\x68\x89\x5C\x24\x50\x89\x5C\x24\x54\x89\x5C\x24\x58\x89\x5C\x24\x60\xC7\x44\x24\x00\x00\x00\x00\x00\xC7\x44\x24\x00\x00\x00\x00\x00\xC7\x44\x24\x00\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\x47\x10\x8B\x6F\x14\x89\x46\x2C\xE8\x00\x00\x00\x00\x8B\x4F\x1C\x8B\x57\x18"
    #define
     MASK_GAMESTATUS       
    "xx????x????xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx?????xxx?????xxx?????x????xxxxxxxxxx????xxxxxx"

    #define
     PATT_BASEMOVEACCEL   
    "\xD9\x15\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0C\xD9\x05\x00\x00\x00\x00\xD9\x1D\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x08\xD9\x1D\x00\x00\x00\x00\xEB\x02\xDD\xD8\xD9\xC1"
    #define MASK_BASEMOVEACCEL    "xx????xxxx????xx????xxxxxxxxx????xx????xxxx????xx????xxxxxxxxx????xxxxxx"

    #define
     PATT_STARTACCEL       
    "\xD9\x1D\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x08\xD9\x1D\x00\x00\x00\x00"
    #define MASK_STARTACCEL       "xx????xxxx????xx????xxxxxxxxx????"

    #define
     PATT_MAXACCEL         
    "\xD9\x1D\x00\x00\x00\x00\xEB\x02\xDD\xD8\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0C\xD9\x05\x00\x00\x00\x00\xD9\x1D\x00\x00\x00\x00\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0C\xD9\x05\x00\x00\x00\x00\xD9\x1D\x00\x00\x00\x00"
    #define MASK_MAXACCEL         "xx????xxxxxxxx????xx????xxxxxxxxx????xx????xxxx????xx????xxxxxxxxx????xx????"

    #define
     PATT_ACCELINC         
    "\xD9\x1D\x00\x00\x00\x00\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0C\xD9\x05\x00\x00\x00\x00\xD9\x1D\x00\x00\x00\x00\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xD9\x05\x00\x00\x00\x00\xF6\xC4\x44\x7A\x06\xD9\x15\x00\x00\x00\x00\xD9\xC2"
    #define MASK_ACCELINC         "xx????xxxx????xx????xxxxxxxxx????xx????xxxx????xx????xxxx????xxxxxxx????xx"   
     
    #define
     PATT_WALKVVEL         
    "\xD9\x1D\x00\x00\x00\x00\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xD9\x05\x00\x00\x00\x00\xF6\xC4\x44\x7A\x06\xD9\x15\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x06\xD9\x15\x00\x00\x00\x00\xD9\xC2"
    #define MASK_WALKVVEL         "xx????xxxx????xx????xxxx????xxxxxxx????xxxx????xx????xxxxxxxxx????xx"

    #define
     PATT_FRUNVEL         
    "\xD9\x15\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x06\xD9\x15\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44"
    #define MASK_FRUNVEL          "xx????xxxx????xx????xxxxxxxxx????xxxx????xx????xxxxx"

    #define
     PATT_BRUNVEL         
    "\xD9\x15\x00\x00\x00\x00\xD9\xC2\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x08\xD9\x1D\x00\x00\x00\x00\xEB\x02\xDD\xD8\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0C\xD9\x05\x00\x00\x00\x00\xD9\x1D\x00\x00\x00\x00\xD9\xC9\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0"
    #define MASK_BRUNVEL          "xx????xxxx????xx????xxxxxxxxx????xxxxxxxx????xx????xxxxxxxxx????xx????xxxx????xx????xx"

    #define
     PATT_SRUNVEL         
    "\xD9\x1D\x00\x00\x00\x00\xEB\x02\xDD\xD8\xD9\xC1\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x0C\xD9\x05\x00\x00\x00\x00\xD9\x1D\x00\x00\x00\x00\xD9\xC9\x89\x35\x00\x00\x00\x00\xD8\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x44\x7A\x08"
    #define MASK_SRUNVEL          "xx????xxxxxxxx????xx????xxxxxxxxx????xx????xxxx????xx????xxxxxxx"

    #define
     PATT_DUCKVEL         
    "\xD9\x1D\x00\x00\x00\x00\xEB\x02\xDD\xD8\x89\x35\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x68\x00\x00\x00\x00\x8D\x87\x00\x00\x00\x00\x50"
    #define MASK_DUCKVEL          "xx????xxxxxx????x????xx????x????xx????x"

    #define
     PATT_ESPNOMES1         
    "\x75\x05\xBB\x00\x00\x00\x00\x8B\x15\x00\x00\x00\x00\x8D\x4C\x24\x1C\xC7\x44\x24\x00\x00\x00\x00\x00\x8B\x82\x00\x00\x00\x00"
    #define MASK_ESPNOMES1         "xxx????xx????xxxxxxx?????xx????"

    #define
     PATT_ESPNOMES2         
    "\x75\x05\xBB\x00\x00\x00\x00\x8B\x17\x8B\x92\x00\x00\x00\x00\x85\xDB\x0F\x95\xC0\x0F\xB6\xC8\x51\x8B\xCF"
    #define MASK_ESPNOMES2         "xxx????xxxx????xxxxxxxxxxx"

    #define
     PATT_NORECOIL         
    "\xD9\x44\x24\x14\xD8\xD1\xDF\xE0\xDD\xD9\xF6\xC4\x41\x75\x09\xD9\x44\x24\x18\xD8\x4E\x58\xDE\xC1\xD9\x5C\x24\x18\xD9\x44\x24\x18\xDC\x0D\x00\x00\x00\x00\xD9\x5C\x24\x18\xD9\x44\x24\x18\xD9\xC0"
    #define MASK_NORECOIL          "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx????xxxxxxxxxx"

    #define
     PATT_NORELOAD         
    "\x0F\x84\x00\x00\x00\x00\x8B\x96\x00\x00\x00\x00\x89\x96\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x0F\xB7\x96\x10\x02\x00\x00"
    #define MASK_NORELOAD          "xx????xx????xx????xx????xxxxxxx"

    #define PATT_PLAYERNEXT

    #endif

    E por Ultimo em main.cpp adicione esse codigo:
    Código:
    Código:
    //////////////////////////////////////////////////////////////////////////
    //                                                      //
    //            Combat Arms Address Logger Version 1.0penSource         //
    //////////////////////////////////////////////////////////////////////////
    //                                                      //
    //            Combat Arms Address Logger Version 2.0penSource         //
    //                        25-04-2013                        //
    //               Created By Renildo Marcio, USSR´s, Infinity         //               
    //                      Noob, Gellin, We11ingtow, srDIEGO               //                             
    //                                                      //
    //               Credits - Msdn,   Microsoft, Google               //
    //                     www.uc-forum.com,                     //
    //                     www.delta-h.net                               //
    //                          www.forum.infinitycheats.com.br             //
    //                                                       //
    //////////////////////////////////////////////////////////////////////////

    #include "inc.h"
    #include "sigs.h"

    DWORD dwCShellCodeSize = NULL,   dwCShellEntryPoint = NULL,   dwCShellCodeOffset = NULL,
          dwEngineCodeSize = NULL,   dwEngineEntryPoint = NULL,   dwEngineCodeOffset = NULL,
         dwClientFXCodeSize = NULL, dwClientFXEntryPoint = NULL, dwClientFXCodeOffset = NULL;
     
    DWORD WINAPI dwMain( LPVOID lpArg )
    {
    #pragma region Warm Up

       DeleteFile( LOG_FILE );

       add_log( "______________________________________________" );
       add_log( "|                                             |" );
       add_log( "|         Combat Arms Address Logger v6       |" );
       add_log( "| Created By Renildo Marcio, USSR´s, Infinity |" );
       add_log( "|           Noob, Gellin, We11ingtow, srDIEGO |" );
       add_log( "|                 04-06-2013                  |" );
       add_log( "_______________________________________________" );

       add_log( "\n\nWaiting for game to reach proper state..." );

       while( !IsGameReadyToBeHooked() )
          Sleep( 25 );

       add_log( "Game reached proper state, logging started...\n" );

       Sleep( 250 );

       dwEngineEntryPoint = (DWORD)GetModuleHandle( "Engine.exe" );
       dwEngineCodeSize = GetSizeofCode( "Engine.exe" );
       dwEngineCodeOffset = OffsetToCode( "Engine.exe" );
       
       Sleep( 100 );

       add_log( "Engine Entry Point : 0x%X", dwEngineEntryPoint );
       add_log( "Engine .code Size : 0x%X", dwEngineCodeSize );
       add_log( "Engine .code Offset : 0x%X\n", dwEngineCodeOffset );
       dwEngineEntryPoint += dwEngineCodeOffset;

       dwCShellEntryPoint = (DWORD)GetModuleHandle( "CShell.dll" );
       dwCShellCodeSize = GetSizeofCode( "CShell.dll" );
       dwCShellCodeOffset = OffsetToCode( "CShell.dll" );

       Sleep( 100 );

       add_log( "CShell Entry Point : 0x%X", dwCShellEntryPoint );
       add_log( "CShell .code Size : 0x%X", dwCShellCodeSize );
       add_log( "CShell .code Offset : 0x%X\n", dwCShellCodeOffset );
       dwCShellEntryPoint += dwCShellCodeOffset;

       dwClientFXEntryPoint = (DWORD)GetModuleHandle( "Clientfx.fxd" );
       dwClientFXCodeSize = GetSizeofCode( "Clientfx.fxd" );
       dwClientFXCodeOffset = OffsetToCode( "Clientfx.fxd" );

       Sleep( 100 );

       add_log( "ClientFX Entry Point : 0x%X", dwClientFXEntryPoint );
       add_log( "ClientFX .code Size : 0x%X", dwClientFXCodeSize );
       add_log( "ClientFX .code Offset : 0x%X\n\n", dwClientFXCodeOffset );
       //dwClientFXEntryPoint += dwClientFXCodeSize;

       add_log( "srDIEGO BR Logger V6 Iniciando...\n" );

    #pragma endregion

    #pragma region Varibles
       DWORD dwMTBWC = NULL, dwLTClient = NULL, dwLocalPtr = NULL, dwBuildFont = NULL,
            dwFillFont = NULL, dwFontECX = NULL, dwGetFontHand = NULL, dwGetConsoleInt = NULL, dwGCS = NULL,
     
           dwLTCommon = NULL, dwSuperBullets = NULL, dwGLASSWALL = NULL,
    dwRemoteKill1 = NULL, dwRemoteKill2 = NULL, dwWeaponRange1 = NULL,
            dwWeaponRange2 = NULL, dwITLTCSBase = NULL, dwForceFPS = NULL, dwForceFPSOffset = NULL, dwRapidFire1 = NULL,
            dwRapidFire2 = NULL, dwRapidFire3 = NULL, dwRapidFire4 = NULL, dwRapidFire5 = NULL, dwD3DDevice = NULL,
            dwWorldToScreen = NULL, dwDrawPrim = NULL, dwIntersect = NULL, dwCursorCenter = NULL, dwConsoleUnWrapped = NULL,
     
           dwClientFx = NULL, dwPlayerNextOffset = NULL, dwJump = NULL,
    dwTracers = NULL, dwFPS = NULL, dwGravity = NULL, dwPlayerState = NULL,
    dwActivationDistance = NULL, dwPlayerMgr = NULL, dwClientInfoMgr = NULL,
     
           dwCameraUpdate = NULL, dwPlayerByIndex = NULL, dwPlayerManager =
    NULL, dwGameStatus = NULL, dwBaseMoveAccel = NULL, dwStartAccel = NULL,
    dwMaxAccel = NULL, dwAccelInc = NULL,
             dwWalkVel = NULL,
    dwFRunVel = NULL, dwBRunVel = NULL, dwSRunVel = NULL, dwDuckVel = NULL,
    dwLTClientexe = NULL, dwEspName1 = NULL, dwEspName2 = NULL,
             dwNoRecoil = NULL, dwNoReload = NULL;
    #pragma endregion

    #pragma region CShell

       dwMTBWC = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_MTBWC, MASK_MTBWC );

       if( dwMTBWC != NULL )
          add_log( "#define Mtbwcret\t\t0x%X", dwMTBWC + 0x1E );
       else
          add_log( "Failed to update Mtbwcret" );

       dwLTClient = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_LTCLIENT, MASK_LTCLIENT );

       if( dwLTClient != NULL )
          add_log( "#define LTClientDLL\t\t0x%X", (DWORD)*(DWORD*)( dwLTClient + 0x2 ) );
       else
          add_log( "Failed to update LTClientDLL" );

       dwEspName1 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_ESPNOMES1, MASK_ESPNOMES1 );

       if( dwEspName1 != NULL )
          add_log( "#define EspName1\t\t0x%X", dwEspName1 );
       else
          add_log( "Failed to update EspName1" );

       dwEspName2 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_ESPNOMES2, MASK_ESPNOMES2 );

       if( dwEspName2 != NULL )
          add_log( "#define EspName2\t\t0x%X", dwEspName2 );
       else
          add_log( "Failed to update EspName2" );

        dwNoRecoil = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_NORECOIL, MASK_NORECOIL );

       if( dwNoRecoil != NULL )
          add_log( "#define NoRecoil\t\t0x%X", dwNoRecoil );
       else
          add_log( "Failed to update NoRecoil" );

        dwNoReload = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_NORELOAD, MASK_NORELOAD );

       if( dwNoReload != NULL )
          add_log( "#define NoReload\t\t0x%X", dwNoReload );
       else
          add_log( "Failed to update NoReload" );

       dwLocalPtr = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_LOCALPTR, MASK_LOCALPTR );

       if( dwLocalPtr != NULL )
          
          add_log( "#define LocalPtr\t\t0x%X", (DWORD)*(DWORD*)( dwLocalPtr + 0x2 ) );
       else
          add_log( "Failed to update LocalPtr" );

       dwBuildFont = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_BUILDFONT, MASK_BUILDFONT );

       if( dwBuildFont != NULL )
          add_log( "#define BuildFont\t\t0x%X", dwBuildFont );
       else
          add_log( "Failed to update BuildFont" );

       dwFillFont = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_FILLFONT, MASK_FILLFONT );

       if( dwFillFont != NULL )
          add_log( "#define FillFont\t\t0x%X", dwFillFont + 0x11 );
       else
          add_log( "Failed to update FillFont" );

        dwCameraUpdate = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_CAMERAUPDATE, MASK_CAMERAUPDATE );

       if( dwCameraUpdate != NULL )
          add_log( "#define CameraUpdate\t\t0x%X", dwCameraUpdate + 0x2 );
       else
          add_log( "Failed to update CameraUpdate" );

        dwGameStatus = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_GAMESTATUS , MASK_GAMESTATUS  );

       if( dwGameStatus != NULL )
          add_log( "#define GameStatus\t\t0x%X",  dwGameStatus + 0xE4 );
       else
          add_log( "Failed to update GameStatus" );

        dwPlayerByIndex = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_PLAYERBYINDEX, MASK_PLAYERBYINDEX );

       if( dwPlayerByIndex != NULL )
          add_log( "#define PlayerByIndex\t\t0x%X", dwPlayerByIndex + 0x2 );
       else
          add_log( "Failed to update PlayerByIndex" );

       dwFontECX = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_FONTECX, MASK_FONTECX );

       if( dwFontECX != NULL )
          add_log( "#define FontECX\t\t0x%X", (DWORD)*(DWORD*)( dwFontECX + 0x1 ) );
       else
          add_log( "Failed to update FontECX" );

       dwGetFontHand = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_GETFONTHAND, MASK_GETFONTHAND );

       if( dwGetFontHand != NULL )
          add_log( "#define GetFontHand\t0x%X", dwGetFontHand );
       else
          add_log( "Failed to update GetFontHand" );

       dwGetConsoleInt = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_GETCONSOLEINT, MASK_GETCONSOLEINT );

       if( dwGetConsoleInt != NULL )
          add_log( "#define GetConsoleInt\t0x%X", dwGetConsoleInt );
       else
          add_log( "Failed to update GetConsoleInt" );

       dwGCS = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_GCS, MASK_GCS );

       if( dwGCS != NULL )
          add_log( "#define GCS\t\t0x%X", (DWORD)*(DWORD*)( dwGCS + 0x2 ) );
       else
          add_log( "Failed to update GCS" );

       dwLTCommon = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_LTCOMMON, MASK_LTCOMMON );

       if( dwLTCommon != NULL )
          add_log( "#define LTCommon\t\t0x%X", (DWORD)*(DWORD*)( dwLTCommon + 0x2 ) );
       else
          add_log( "Failed to update LTCommon" );

        dwPlayerMgr = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_PLAYERMGR, MASK_PLAYERMGR );

       if( dwPlayerMgr != NULL )
          add_log( "#define PlayerMgr\t\t0x%X", (DWORD)*(DWORD*)( dwPlayerMgr + 0x2 ) );
       else
          add_log( "Failed to update PlayerMgr" );

        dwClientInfoMgr = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_CLIENTEINFOMGR, MASK_CLIENTEINFOMGR );

       if( dwClientInfoMgr != NULL )
          add_log( "#define ClientInfoMgr\t\t0x%X", (DWORD)*(DWORD*)( dwClientInfoMgr + 0x2 ) );
       else
          add_log( "Failed to update ClientInfoMgr" );

        dwJump = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_JUMP, MASK_JUMP );

       if( dwJump != NULL )
          add_log( "#define Jump\t\t0x%X", (DWORD)*(DWORD*)( dwJump + 0x2 ) );
       else
          add_log( "Failed to update Jump" );

        dwTracers = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_TRACERS, MASK_TRACERS );

       if( dwTracers != NULL )
          add_log( "#define Tracers\t\t0x%X", (DWORD)*(DWORD*)( dwTracers + 0x2 ) );
       else
          add_log( "Failed to update Tracers" );

        dwFPS = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_FPS, MASK_FPS );

       if( dwFPS != NULL )
          add_log( "#define FPS\t\t0x%X", (DWORD)*(DWORD*)( dwFPS + 0x2 ) );
       else
          add_log( "Failed to update FPS" );

        dwGravity = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_GRAVITY , MASK_GRAVITY  );

       if( dwGravity != NULL )
          add_log( "#define Gratity\t\t0x%X", (DWORD)*(DWORD*)( dwGravity + 0x2 ) );
       else
          add_log( "Failed to update Gravity" );

        dwActivationDistance = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_DISTANCE , MASK_DISTANCE  );

       if( dwActivationDistance != NULL )
          add_log( "#define ActivationDistance\t\t0x%X", (DWORD)*(DWORD*)( dwActivationDistance + 0x2 ) );
       else
          add_log( "Failed to update ActivationDistance" );

        dwBaseMoveAccel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_BASEMOVEACCEL , MASK_BASEMOVEACCEL  );

       if( dwBaseMoveAccel != NULL )
          add_log( "#define BaseMoveAccel\t\t0x%X", (DWORD)*(DWORD*)( dwBaseMoveAccel + 0x2 ) );
       else
          add_log( "Failed to update BaseMoveAccel" );

        dwStartAccel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_STARTACCEL , MASK_STARTACCEL  );

       if( dwStartAccel != NULL )
          add_log( "#define StartAccel\t\t0x%X", (DWORD)*(DWORD*)( dwStartAccel + 0x2 ) );
       else
          add_log( "Failed to update StartAccel" );

        dwMaxAccel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_MAXACCEL , MASK_MAXACCEL  );

       if( dwMaxAccel != NULL )
          add_log( "#define MaxAccel\t\t0x%X", (DWORD)*(DWORD*)( dwMaxAccel + 0x2 ) );
       else
          add_log( "Failed to update MaxAccel" );

        dwAccelInc = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_ACCELINC , MASK_ACCELINC  );

       if( dwAccelInc != NULL )
          add_log( "#define AccelInc\t\t0x%X", (DWORD)*(DWORD*)( dwAccelInc + 0x2 ) );
       else
          add_log( "Failed to update AccelInc" );

        dwWalkVel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_WALKVVEL , MASK_WALKVVEL  );

       if( dwWalkVel != NULL )
          add_log( "#define WalkVel\t\t0x%X", (DWORD)*(DWORD*)( dwWalkVel + 0x2 ) );
       else
          add_log( "Failed to update WalkVel" );

        dwFRunVel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_FRUNVEL , MASK_FRUNVEL  );

       if( dwFRunVel != NULL )
          add_log( "#define FRunVel\t\t0x%X", (DWORD)*(DWORD*)( dwFRunVel + 0x2 ) );
       else
          add_log( "Failed to update FRunVel" );

        dwBRunVel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_BRUNVEL , MASK_BRUNVEL  );

       if( dwBRunVel != NULL )
          add_log( "#define BRunVel\t\t0x%X", (DWORD)*(DWORD*)( dwBRunVel + 0x2 ) );
       else
          add_log( "Failed to update BRunVel" );

        dwSRunVel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_SRUNVEL  , MASK_SRUNVEL   );

       if( dwSRunVel != NULL )
          add_log( "#define SRunVel\t\t0x%X", (DWORD)*(DWORD*)( dwSRunVel + 0x2 ) );
       else
          add_log( "Failed to update SRunVel" );

        dwDuckVel = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_DUCKVEL  , MASK_DUCKVEL   );

       if( dwDuckVel != NULL )
          add_log( "#define DuckVel\t\t0x%X", (DWORD)*(DWORD*)( dwDuckVel + 0x2 ) );
       else
          add_log( "Failed to update DuckVel" );

       dwSuperBullets = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_SUPERBULLETS, MASK_SUPERBULLETS );

       if( dwSuperBullets != NULL )
       {
          dwSuperBullets += 0x13;
          add_log( "#define SuperBullets\t\t0x%X", dwSuperBullets );
       }
       else
          add_log( "Failed to update SuperBullets" );

       dwPlayerManager = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_PLAYERMANAGER, MASK_PLAYERMANAGER );

       if( dwPlayerManager != NULL )
       {
          dwPlayerManager += 0x2;
          add_log( "#define PlayerManager\t\t0x%X", dwPlayerManager );
       }
       else
          add_log( "Failed to update PlayerManager" );

        dwPlayerState = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_PLAYERSTATUS, MASK_PLAYERSTATUS );

       if( dwPlayerState != NULL )
       {
          dwPlayerState += 0xB8;
          add_log( "#define PlayerState\t\t0x%X", dwPlayerState );
       }
       else
          add_log( "Failed to update PlayerState" );

       dwRemoteKill1 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_REMOTEKILL1, MASK_REMOTEKILL1 );

       if( dwRemoteKill1 != NULL )
       {
          dwRemoteKill1 += 0x29;
          add_log( "#define RemoteKill1\t0x%X", dwRemoteKill1 );
          add_log( "#define RemoteKill2\t0x%X", dwRemoteKill1 + 0x1 );

          dwRemoteKill2 = FindPattern( dwRemoteKill1, dwCShellCodeSize, (BYTE*)PATT_REMOTEKILL1, MASK_REMOTEKILL1 );

          if( dwRemoteKill2 != NULL )
          {
             dwRemoteKill2 += 0x29;
             add_log( "#define RemoteKill3\t0x%X", dwRemoteKill2 );
             add_log( "#define RemoteKill4\t0x%X", dwRemoteKill2 + 0x1 );
          }
          else
          {
             add_log( "Failed to update RemoteKill3" );
             add_log( "Failed to update RemoteKill4" );
          }
       }
       else
       {
          add_log( "Failed to update RemoteKill1" );
          add_log( "Failed to update RemoteKill2" );
          add_log( "Failed to update RemoteKill3" );
          add_log( "Failed to update RemoteKill4" );
       }


       dwWeaponRange1 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_WEAPONRANGE, MASK_WEAPONRANGE );

       if( dwWeaponRange1 != NULL )
       {
          add_log( "#define WeaponRanger1\t0x%X", dwWeaponRange1 );

          dwWeaponRange2 = FindPattern( dwWeaponRange1 + 0x64, dwCShellCodeSize, (BYTE*)PATT_WEAPONRANGE, MASK_WEAPONRANGE );

          if( dwWeaponRange2 != NULL )
             add_log( "#define WeaponRanger2\t0x%X", dwWeaponRange2 );
          else
             add_log( "Failed to update WeaponRanger2" );
       }
       else
       {
          add_log( "Failed to update WeaponRanger1" );
          add_log( "Failed to update WeaponRanger2" );
       }

       dwRapidFire1 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_RAPIDFIRE1, MASK_RAPIDFIRE1 );

       if( dwRapidFire1 != NULL )
          add_log( "#define RapidFire1\t\t0x%X", dwRapidFire1 );
       else
          add_log( "Failed to update RapidFire1" );

       dwRapidFire2 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_RAPIDFIRE2, MASK_RAPIDFIRE2 );

       if( dwRapidFire2 != NULL )
          add_log( "#define RapidFire2\t\t0x%X", dwRapidFire2 );
       else
          add_log( "Failed to update RapidFire1" );

       dwRapidFire3 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_RAPIDFIRE3, MASK_RAPIDFIRE3 );

       if( dwRapidFire3 != NULL )
          add_log( "#define RapidFire3\t\t0x%X", dwRapidFire3 );
       else
          add_log( "Failed to update RapidFire1" );

       dwRapidFire4 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_RAPIDFIRE4, MASK_RAPIDFIRE4 );

       if( dwRapidFire4 != NULL )
          add_log( "#define RapidFire4\t\t0x%X", dwRapidFire4 );
       else
          add_log( "Failed to update RapidFire1" );

       dwRapidFire5 = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_RAPIDFIRE5, MASK_RAPIDFIRE5 );

       if( dwRapidFire5 != NULL )
          add_log( "#define RapidFire5\t\t0x%X", dwRapidFire5 );
       else
          add_log( "Failed to update RapidFire1" );

       dwForceFPS = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_FORCEFPS, MASK_FORCEFPS );

       if( dwForceFPS != NULL )
          add_log( "#define ForceFPS\t\t0x%X", (DWORD)*(DWORD*)( dwForceFPS + 0x58 ) );
       else
          add_log( "Failed to update ForceFPS" );

       dwITLTCSBase = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_ITLTCSBASE, MASK_ITLTCSBASE );

       if( dwITLTCSBase != NULL )
          add_log( "#define LTCSBase\t\t0x%X", (DWORD)*(DWORD*)( dwITLTCSBase + 0x1 ) );
       else
          add_log( "Failed to update LTCSBase" );

       dwForceFPSOffset = FindPattern( dwCShellEntryPoint, dwCShellCodeSize, (BYTE*)PATT_FPSOFFSET, MASK_FPSOFFSET );

       if( dwForceFPSOffset != NULL )
       {
          dwForceFPSOffset = *(DWORD*)( dwForceFPSOffset + 0x25 );
          add_log( "\n#define OFF_FPS\t\t\t0x%X\n", dwForceFPSOffset );
       }
       else
          add_log( "\nFailed to update OFF_FPS" );

    #pragma endregion

    #pragma region Engine

       dwWorldToScreen = FindPattern( dwEngineEntryPoint, dwEngineCodeSize, (BYTE*)PATT_WORLDTOSCREEN, MASK_WORLDTOSCREEN );

       if( dwWorldToScreen != NULL )
          add_log( "#define W2S\t\t0x%X", dwWorldToScreen - 0x9 );
       else
          add_log( "Failed to update W2S" );

       dwIntersect = FindPattern( dwEngineEntryPoint, dwEngineCodeSize, (BYTE*)PATT_INTERSECT, MASK_INTERSECT );

       if( dwIntersect != NULL )
          add_log( "#define Intersect\t\t0x%X", dwIntersect );
       else
          add_log( "Failed to update Intersect" );

       dwD3DDevice = FindPattern( dwEngineEntryPoint, dwEngineCodeSize, (BYTE*)PATT_D3DDEVICE, MASK_D3DDEVICE );

       if( dwD3DDevice != NULL )
          add_log( "#define D3D\t\t0x%X", (DWORD)*(DWORD*)( dwD3DDevice + 0x2 ) );
       else
          add_log( "Failed to D3D" );

       dwDrawPrim = FindPattern( dwEngineEntryPoint, dwEngineCodeSize, (BYTE*)PATT_DRAWPRIM, MASK_DRAWPRIM  );

       if( dwDrawPrim != NULL )
           add_log( "#define Drawprimitive\t\t0x%X", (DWORD)*(DWORD*)( dwDrawPrim + 0x99 ) );
       else
          add_log( "Failed to update Drawprimitive" );

       dwCursorCenter = FindPattern( dwEngineEntryPoint, dwEngineCodeSize, (BYTE*)PATT_CURSORCENTER, MASK_CURSORCENTER );

        if( dwCursorCenter != NULL )
           add_log( "#define CursorCenter\t0x%X", (DWORD)*(DWORD*)( dwCursorCenter + 0x2 ));
        else
           add_log( "Failed to update CursorCenter" );
        
      
      dwConsoleUnWrapped = FindPattern( dwEngineEntryPoint,
    dwEngineCodeSize, (BYTE*)PATT_CONSOLEUNWRAPPED, MASK_CONSOLEUNWRAPPED );
     
        if( dwConsoleUnWrapped != NULL )
           add_log( "#define ConsoleUnWrapped\t0x%X", dwConsoleUnWrapped + 0x47 );
        else
           add_log( "Failed to update ConsoleUnWrapped" );

    #pragma endregion

    #pragma region ClientFX

       dwClientFx = FindPattern( dwClientFXEntryPoint, dwClientFXCodeSize, (BYTE*)PATT_CLIENTFX, MASK_CLIENTFX );

       dwClientFx += 0x35;

       DWORD dwReadClientAddie = *(DWORD*)dwClientFx;

       dwReadClientAddie -= dwClientFXEntryPoint;

       if( dwClientFx != NULL )
          add_log( "\n#define ClientFx\t\t0x%X\n", dwReadClientAddie );
       else
          add_log( "Failed to update ClientFx" );

    #pragma endregion

       add_log( "\n\nLogging Complete..." );
       MessageBox( NULL, "Logging Complete  by: srDIEGO", "Success!, Maybe?", NULL );
       exit( EXIT_SUCCESS );

       return NULL;
    }

    BOOL WINAPI DllMain( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
       UNREFERENCED_PARAMETER( hDll );
       UNREFERENCED_PARAMETER( lpReserved );

       if( dwReason == DLL_PROCESS_ATTACH )
          CreateThread( NULL, NULL, dwMain, NULL, NULL, NULL );

       return TRUE;
    }

    Creditos
    Noob
    Gellin
    We11ingtow
    Ussr´s
    srDIEGO
    experthack
    luizimloko
    ch40z-C0d3r
    mattyp atty
    TokolocoSK


    Scan
    Anexos
    [Soucer Codigo] Combat arms Logger Endereços AttachmentCombat arms Logger Endereços.zip
    Você não tem permissão para fazer download dos arquivos anexados.
    (13 Kb) Baixado 9 vez(es)

      Data/hora atual: Qui maio 02, 2024 11:31 am